/*
 * Copyright (C) 2021-2024, 5DPLAY Game Studio
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package net.play5d.game.bvn.events {
import flash.events.Event;

public class SetBtnEvent extends Event {
    include '../../../../../../include/_INCLUDE_.as';

    public static const SELECT:String        = 'SELECT';
    public static const OPTION_CHANGE:String = 'OPTION_CHANGE';
    public static const APPLY_SET:String     = 'APPLY_SET';
    public static const CANCEL_SET:String    = 'CANCEL_SET';

    public function SetBtnEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false) {
        super(type, bubbles, cancelable);
    }
    public var selectedLabel:String;
    public var optionKey:String;
    public var optionValue:*;

    public function newEvent():SetBtnEvent {
        var event:SetBtnEvent = new SetBtnEvent(type, bubbles, cancelable);
        event.selectedLabel   = selectedLabel;
        event.optionKey       = optionKey;
        event.optionValue     = optionValue;
        return event;
    }

}
}
